Loom Hangout - May 16, 2013 (12:00pm Pacific Time)

#2 Loom Hangout - May 16, 2013 (12:00pm Pacific Time)

May 16, 2013 | (51 minutes)
In this Hangout we dicuss the updates brought to Loom in Sprint27. We deep dive into Loom2D and the discuss the new Loom2D renderer powered by BGFX. We also get a sneak peak at Ben's man-carpet.

00:00 Welcome!
00:21 Loomcast on IAP
00:45 Sprint27 released
02:15 Sprint28 upcoming
03:00 Sprint28 BGFX Loom2D
05:00 Loom2D Y-flip
05:55 iOS Packaging compile times
06:45 Editors
07:25 Chained delegates vs. child looping
08:55 Cocos-free Loom2D into firehose
11:50 Touch input for Loom2D
12:50 Autobatching in Loom2D
15:50 Stage3D
16:50 TMX tilemaps in Loom2D
21:20 Optimal way to animate a sprite with Loom2D
22:45 getDisplayWidth/getDisplayHeight replacement
24:10 BGFX display
27:00 Toggle oldstyle/newstyle display
28:48 Ben's man-carpet
29:05 UI - Feathers, others
31:35 Native SDK compile size and time improvement
32:35 Rendering pipeline changes
41:00 Animation performance under Loom2D
45:55 Ben question: what about Monaco?
49:25 In-house gamejam
50:23 Last words