Using the Native Loom SDK

#6 Using the Native Loom SDK

July 5, 2013 | (28 minutes)
In this Episode, we explain how the compile, debug and use the Native Loom SDK. The Native SDK is primarily written in C++; if you have no familiarity with C++ you might not find it very useful!

Disclaimer: The Native SDK is primarily written in C++; if you have no familiarity with C++ you might not find it very useful! That said if you want to take the cover off of a native mobile game engine, this is a great chance to do so. :)

Only Loom Licensees at tiers higher than starter have access to the Native SDK. You can get or upgrade a license here.

Check out the forum for the Native SDK here.

Prerequisites:

(required for Android builds only)

The slides are available online.